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MVVM In Unity
This article is about how to properly create a reusable, modular and decoupled game component, and organizing its code using the MVVM...
yuli0203
Jan 14, 20222 min read


Dependency Injection in Unity - How to
In my previous post, I have attempted to explain the benefits of using DI. In the previous examples we passed dependencies manually. That...
yuli0203
Dec 17, 20213 min read


Git Submodules with Unity 3D
I have been working on multiple Unity 3D projects, and I often used the same setup for many of them. I needed to reuse my Infrastructure...
yuli0203
Dec 11, 20212 min read
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